Game Dev, Coding, Video Game Creation

Our Coding Classes

Thanks to small class sizes, Digital Game Creation is an incredibly learning-diverse program.

Below is a typical breakdown of a student's experience:

Computer skills assessment - Students make a pong-style game in Scratch following a worksheet allowing us to gauge the student's basic computer skills (typing on a keyboard, using a mouse, navigating windows, opening and saving projects, etc.)

Based on the student's interests they'll focus on creating their own game using what they learned with support from the teacher while exploring more in depth methods. Such as advanced game physics, Al, 3-D ray casting in Scratch, or using Plugins and scripting in RPG maker to add additional functions, special effects, weather/atmosphere, and unique skills. each class builds on skills learned in classes before (i.e. code made in September spills over into May projects) so annual registration is recommended for deeper learning)

Scratch games - Students will explore the capabilities of the Scratch programming language by creating a variety of games (platformers, shooters, drawing, interactive stories, simple animation) while learning about the fundamental concepts of programming and logic (if/then, and/or/not, loops, variables, functions, operators, etc.)

RPG Maker - Students will be introduced to the RPG Maker MV game engine and create a short RPG. They will learn about databases, sprites and sprite sheets, story structure, battle design, event-designing, and level design.

Introduction to additional programs/resources

For those that want to explore more advanced tools we'll cover Photoshop basics, Piskel (pixel art and animation), Pivot Animator, and Audacity (sound editing) so students can create their own assets to bring into their games

These class elements will include:

  • Programming Environment
  • Basic Syntax
  • Variables
  • Data Types: Numbers, Characters, Lists and Arrays
  • Basic Operators
  • Functions
  • Control structures: sequential, loops, conditional if/then
  • Decision Making
  • Game Physics
  • Animation
  • Sound Effects
  • Graphics
  • Photoshop Basics
  • Ever important file structure and saving

When your child registers for SassyTuna’s art or digital classes they’ll learn an original, customizable curriculum from professional artists, designers, and animators. They’ll bring home a portfolio jammed with art, drawing resources, and skills that will last a lifetime.

SassyTuna has been offering childrens’ digital and traditional art classes for more than 20 years and most of our students stay with the program for five years or more, building lifelong friendships along the way.

Register for Coding/Game Dev
Coding, Game Dev, Youtube, Digital Anime students at Sassy Tuna, St. John's, Newfoundland
Coding, Game Dev, and Media classroom at Sassy Tuna, St. John's, Newfoundland
Coding a game at Sassy Tuna, St. John's, Newfoundland